The Creative Computing Curriculum is a collection of ideas, strategies, and activities for an introductory creative computing experience using the Scratch programming language. The activities are designed to support familiarity and increasing fluency with computational creativity and computational thinking. The changes made to this most recent edition of the curriculum include images of blocks and projects, and minor content revisions to reflect the new Scratch 3.0 website. This edition of the curriculum is now available in Google Slides as individual units, activities, or the full curriculum.
Creative Computing Curriculum
Download the entire curriculum or explore various other options below.
Creative Computing Curriculum
Creative Computing Curriculum with Learner Reflection Pages
Creative Computing Learner Workbook
Download PDF in Japanese, courtesy of Tetsushiro Oyama
Download PDF in Spanish, courtesy of Scratch al Sur
Download PDF in Dutch, courtesy of Cobie van de Ven
Make a copy of Google Slides version in Portuguese, courtesy of Rede Brasileira de Aprendizagem Criativa and UEFS
Download PDFs in Romanian, courtesy of Asociatia Cartea Daliei (Dalia's Book) from Romania
Unit 0: Getting Started
Ready to get started? This unit is designed for those who are completely new to Scratch. From exploring inspiring projects, to creating a Scratch account, to having an initial experience playing with the Scratch project editor, each activity is designed to guide you and your students through the process of getting started with Scratch.
Unit 1: Exploring
This unit includes a mix of structured and open-ended activities that engage students in exploration of the key concept of sequence – identifying and specifying an ordered series of instructions. This is often a powerful moment for students: they’re telling the computer what to do, by translating their ideas into blocks of computer code.
Programmed to Dance
Unit 2: Animations
Inspired by the theatre metaphor, this unit’s arts-themed activities are designed to help students explore the computational concepts of loops, events, and parallelism, culminating in the design of personalized music videos.
Orange Square, Purple Circle
Unit 3: Stories
This unit focuses on helping students develop their storytelling and remixing abilities through a variety of hands-on and off-computer design activities, providing opportunities for students to work collaboratively and build on the creative work of others. Building on initial experiences from Unit 2, the activities in this unit are designed to help students develop deeper fluency in the computational concepts of events and parallelism and the computational practices of experimenting and iterating, and reusing and remixing.
Pass It On
Unit 4: Games
In this unit, learners will become game designers and experience creating their own game project. Guided by the activities in this unit, students will be introduced to game mechanics and game development while building understandings of conditionals, operators, data, and the computational practices of abstracting and modularizing.
Dream Game List
Unit 5: Diving Deeper
Rather than focusing on a particular theme or genre like the three previous units, this unit is intended to create a space for reviewing and reflecting on prior work. This unit’s activities are especially flexible, diving deeper into creative computing by revisiting challenges, extending skills, or refining practices.
Know Want Learn
Hardware & Extensions
My Debug It!
Unit 6: Hackathon
In this final unit, students will build on their creative computing experiences by engaging in the design of an open-ended project of their choosing. To help you and your students tackle this open-ended design experience, we were inspired to frame this unit as a hackathon. With its ethos of embracing just-in-time learning and problem solving, encouraging iterative planning-making-sharing, and celebrating a connected and collaborative environment, the hackathon is an ideal creative computing culminating experience.
For Further Reading